Skill, Matchmaking, and Ranking Systems Design
In this 2016 GDC sesion, Activision's Josh Menke discusses how skill can be properly used for matchmaking and how good matchmaking can free gameplay designers to design with depth, and suggests best practices for ranking systems. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe In this 2016 GDC sesion, Activision's Josh Menke discusses how skill can be properly used for matchmaking and how good matchmaking can free gameplay designers to design with depth, and suggests best practices for ranking systems. Follow GDC on Twitter: https://twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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