Feeding the Capital with a New District - Fire Barons #8
Patreon: https://patreon.com/cw/Zeddic Note: Modded Playthrough (see below for mods) Map: Oasis Difficulty: Hard Timberborn is a post apocalyptic game where beavers have inherited the earth and you are responsible for leading them to build a thriving colony. After spending the last episode growing the manufactoring base of the capital and growing its population, it became clear that we we're going to need more food. Rather than having the capital continue to grow outward, this episode I decide to start yet another district: this one dedicated entirely to food production and exporting food with trains. This episode is also the first one with the latest update to the train mod which brings both chain signals, a district crossing station, and improved logistics! Emberpelts: https://steamcommunity.com/sharedfiles/filedetails/?id=3346318229 Choo Choo: https://steamcommunity.com/sharedfiles/filedetails/?id=3765935439 Bobingabout Commute Balancer: https://steamcommunity.com/sharedfiles/filedetails/?id=3663421750 Steam: https://store.steampowered.com/app/1062090/Timberborn Mods: - Emberpelt - Choo Choo - TImprove Computer Specs: AMD Ryzen 9 9950X3D 64GB DDR5 Ram GeForce RTX 5090 #timberborn #thornbreakers #strategygames #colonybuilder #strategy #letsplay #letsplay #citymanagement #colonysim #beavers #emberpelts
Suggested videos

Building Bridges to Nowhere - Fire Barons #12
Zeddic · 39:53

Mining Iron from the Sea - Plan B: Terraform #2
Zeddic · 33:07

Terraforming a Planet With Almost No Land — Plan B: Terraform
Zeddic · 34:51

Total District Rebuild! - Fire Barons #11
Zeddic · 57:01

This Start Is Brutal - Thornbreakers #1
Zeddic · 38:22

Building a megadam complex! - Timberborn - Steeltide #18
Zeddic · 34:51

1 Wheel, 13k HP! - Thornbreakers #6
Zeddic · 33:50

Carving an Underground Station - Fire Barons #10
Zeddic · 57:07