Making a Card Game Inspired by a Childhood Classic! | Alda DevLog #1
Hey everyone! In this first DevLog, I'm sharing the first two weeks of my journey developing Alda, a new strategic card game built in Unity, inspired by one of my favorite childhood games, Laboratz. I'm bringing back that nostalgic math-based grid mechanic where side numbers clash, and expanding it with a brand-new story mode, a clever custom AI, and 20 unique spells (like Poison, Tornado, and Rotator) that completely change the strategy! We use Weapon cards to build our core stats, while Spell cards bring the special effects to turn the tide of battle. Stick around until the end for a little spoiler! 👀 💡 What kind of spell cards or mechanics do you think I should add next? Let me know your ideas in the comments! Don't forget to like the video if you enjoyed it, and subscribe to follow Alda's development journey. Thanks for watching! Instagram of the artist who made the emotes: @fullmetalartist13 00:00 - Nostalgia & The Inspiration (Laboratz) 00:45 - Meet Alda & The Grid System 01:37 - Weapon Cards & Core Mechanics 02:10 - Deck Selection UI & Custom AI 02:38 - Weapon cards usage methods 03:20 - Adding Spell Cards for Deep Strategy! 04:22 - Dynamic Maps & Gameplay UX 05:31 - A Multiplayer Spoiler & What's Next Tags: indie game dev, game devlog, making a game, game development, solo game developer, unity, unity devlog, card game devlog, strategy card game, digital card game, laboratz Licensed via Ineedmusic.co
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