Don't Finish Your Game. Do This Instead.
I have some thoughts on what "finishing a game" looks like... and some updates for Twisted Tower. ► Twisted Tower: https://store.steampowered.com/app/1575990/Twisted_Tower/ ► Mouse PI Bundle: https://store.steampowered.com/bundle/90842/MOUSE_PI_For_Hire_x_Twisted_Tower Chapters 0:00 Why launch perfection matters less now 0:46 How I used to approach launches 1:31 A game has many launches 2:24 Why this matters in the age of AI 3:21 Twisted Tower localization update 3:43 Screamfest sale & reviews 4:13 Updating your game based on reviews 5:16 If your game is profitable, scale it 6:19 Finding common complaints (with AI) 6:59 Why start over when you have wishlists? 7:54 What we've shipped since launch 8:43 New game mode teaser 9:33 Focus on your current game 10:36 Reciprocity vs. AAA monetization 11:39 Treating 1.0 like early access 12:17 Audience and brand 12:42 Compete with yourself 13:00 Outro & thanks
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