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Updated Solo Halloween Event Hard Guide | Adventure Tower Defense(Read Description for more Info)

Loadout: Hitman, Hunter, Conductor, General, Cryomancer Perks: Geared, Bodyguard, Elites Specific Perks: N/A(magic mags is probably fine I just lowkey hate the perk, don't ask why) Ability: Cash Cannon Did this run with practically zero replacing making it very mobile friendly, the only replacing I did the entire run was when I accidently placed a hunter in the wrong spot and selling exactly 1 hitman in place of a conductor other than that no need to replace a single tower The final boss doesn't even get all the way to the end if played correctly(I actually missed a few conductor abilities) but you are more than welcome to sell and replace your towers near the back to avoid losing, once they get out of range, I just didn't because I wanted to make a guide with zero replacing for the final wave and mostly the run Key Information: Cash cannon investment level: Set it to 100% investment for all of wave 1 right up until the wave skip then set it back to 10% investment for the rest of the run Times I used cash cannon: Wave 2 - On the two spiders that get past hitman Wave 3 - On the undead that get past hitman Wave 4 - When the spiders catch up to either the tough or the undead whichever is the first enemy Wave 6 - Use on the ghosts Wave 7 - Use on the riser once he stops moving and starts to spawn in his minions Wave 8 - on the ghosts, you can wait for level 4 like I did but it really doesn't matter Wave 9 - on the ghosts once your cash cannon levels up to level 4(level 3 is fine if still at that level) Wave 10 - Use on Groundskeeper before he stops moving to get extra damage in, then use on the riser once he stops moving and starts to spawn in his minions Wave 13 - Whenever the first mutated spider walks in front of the frozen riser Wave 15- Use when the first mutated spider catches up to the bosses summoned skeleton warriors Wave 16 - Use to kill the wraith Wave 18- Use to kill both wraiths once they are both the first enemies along the path Wave 19 - on the mutated spider guards the second it is off cooldown, then instantly use it once again afterwards should hit everything lol Wave 22 - put the cash cannon on auto once it hits level 15( I didn't but you should)

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