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Lies of P Acidic crystal Spear/Flamberge setup

The build is advance based, using discharged state and related skills to reduce stat commitment needed for vitality and vigor so more points are funneled into damage stats, and use the pulse cell recharge mechanic as primary source for sustain. Both motivity and technique can work as secondary stat. Quality with advance does not work as well because each point of elemental damage is worth more than physical due to damage modifier from the associated status effect. Get advance to heavy scaling before allocating stats to motivity or technique. Tips: Acidic crystal spear handle has a 3 hit R1. The 3rd hit has really poor recovery and kills damage output (1:04). Performing only the first 2 hits then cancelling the chain with guard to loop the first 2 hits is significantly better damage output (1:15). Looping the first 2 hits will drain stamina fairly quickly. Use legion arm as gap filler when you want to regenerate stamina (1:25). Flamberge is best used when you want to regenerate stamina, or when the window is big enough for a full charge. Flamberge has a good amount of recovery for full charge much like fulminis. However, Flamberge recovery can be cancelled by any defensive action such as guard or dodge, which makes it much more efficient (1:38). This also allow for a full charge during staggered state without needing to give up the fatal (2:37). Advance can better make use of multiple status effects at the same time, so make sure weapon/legion arms combos cover multiple elements. Mandatory p-organ skills (NG only): Increased stagger duration 1/2- Provides time required to full charge a legion arm and still have time to fatal attack. Enhance weapon atk when discharged 1/2- Should always be active and is therefore the most reliable damage increase skill. Lower damage when discharged 1/2- Better HP efficiency so less vitality needed to be relatively durable. Lower damage of Charge attack/fable art- Single stab has solid super armor, and with lower damage when discharged the amount of damage you take when using the fable art will be reduced significantly, allowing for the art to be used as an emergency button to get out of a bad spot. Lower stamina consumption when discharged- Helps stamina efficiency greatly. allow for 11-13 points of vigor to last for a good amount of time. Enhance weapon atk when durability is at maximum 1- Advance blades can't use elemental grindstones so best damage option is durability grindstone and associated skill. Special Grindstone weapon durability recovery- One less step to make sure durability is maxed when needed. Special Grindstone increase effect duration 1- Since advance blades can't use abrasives, this is the better option by default. Enhance pulse cell recovery 1/2- As the playstyle revolves around the single rechargable cell, making the cell more potent will help survivability a lot. Recommended: Enhance fable arts atk 1/2- Fable arts are likely biggest part of damage output outside of R1/R2. Increase fable arts effect duration 1/2- elemental buffs are 2 fable slots for 30 seconds. Each skill increases duration by 20%, which will push duration to 42s, making it align nicely with 45 seconds of grindstone with 1 level of effect duration. Enhance guard regain recovery- Acidic crystal spear blade has poor mitigation so better recovery will help cover for when blocks happen. perfect guard fable charge enhance 1/2- Useful for any build. Reduce stamina consumption from dash- Useful for any build. Enhance fable catalyst effect 1/2- Useful for any build.

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