Mini open world design in Alba: A Wildlife Adventure
For more info on the work that went into the game, and some people to follow on Twitter, the Creative Director of the game (David Fernández Huerta) thanked everyone for their work in this thread after we finished the project, here: https://twitter.com/DavidFHuerta/status/1337184013417590784 If you'd like to learn about the technical side of how Alba was made in Unity (and optimised to run on mobile platforms), our lead programmer Manesh did a great talk about it, here: https://www.youtube.com/watch?v=YOtDVv5-0A4&list=WL Finally, an update on the tree planting scheme that Alba and UsTwo Games supports - we reached 1 million players, which means 1 million new trees have been planted, woopwoop: https://twitter.com/ustwogames/status/1504101023903674368?s=20 00:00 - Intro to the video 00:29 - About the game / its gameplay 00:55 - Traditional level design in this kind of game 02:00 - The world design work I did 03:00 - Populating the island with 600+ animals 05:00 - GDC Talk: Level Design learnings from Disneyland 07:00 - Designing every area to pass the Friends Test 09:22 - A lovely, wholesome, positive game Patreon: https://www.patreon.com/stevelee_gamedev Discord: https://discord.gg/geFkdZW5vp Bluesky: https://bsky.app/profile/stevelee.bsky.social #leveldesign #madeinunity #ustwogames
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