Rhythm Doctor OST - Miracle Defibrillator (Cole's Song)
Composed by fizzd and Riya @Riya440Hz Lyrics by fizzd and Winston Lee Dr Paige Vocals by Kai Zawawi Cole Vocals by Yeo @snackswithyeo Nicole Vocals by Dianna Logan Vocals by Ryan Lin 'Linferno' @Linferno Hailey Vocals by Lilypichu @LilyPichu -- fizzd notes: https://fizzd.me/posts/rhythm-doctors-final-boss-composers-notes Riya's notes: This song really shows how deeply fizzd has thought about it! Most of the work can be described this way: Riya makes fizzd's ideals a reality! When I received the vocals, there were a lot of hidden processes to be done, such as timing adjustment and pitch adjustment, but fortunately the parts to be fixed were somewhat separated in the waveform and it wasn't too difficult. Especially when Hailey sang the wrong note, we couldn’t do a retake due to lack of time, so I did some magic to fix it, and fizzd was very surprised XD For the drop, fizzd's drum sounds were already good, so I made some adjustments and replaced the entire synth. The second drop was my own variation: I added a piano without a release (fizzd's personal loved sound mm!) and changed the tempo from the first drop. Did you know that a 4-hit moment in the second drop was actually almost a double-speed 2-hit sequence https://on.soundcloud.com/oj4S4iRezdibGiTt9o ? If that had happened, I probably would've been criticized by a lot of interns. Personally, when I first heard the 'Ian's recovery' piano scene, I was so moved that I even shed tears while working on it. I added a little orchestral sound to this part because the piano was already so good. For the final 'Firewall' scene, I created robotic voices for the nurse's counting using plugins like 'Waves Harmony', 'Flair', and 'Raum'. 'Waves Harmony' was incredibly useful for this song, from vocal harmonies to the nurse's roboticization. I hadn't had many opportunities to use it before, but got to use it extensively here! It was incredibly convenient because I could create harmonies based on MIDI signals. It was a really long process. Anyone who has followed my work might notice I have rarely composed songs longer than three minutes, so this was a significant challenge, CPU-wise too. Still, I am so happy that many people have said the track is great! Thank you to all the interns who played the game! I would also like to thank fizzd and 7BG for giving me the opportunity to create such a great work. Love you all! -- finals' notes: I started making custom levels in the editor all the way back in 2018- I don't think past me in my wildest dreams would have ever believed it'd somehow all lead up to this...! Well- on the topic of dreams, during development I remember having multiple actual dreams about this song because I was constantly imagining how'd the VFX would look for it! Compared to the first part, this second part required much more new VFX. So when I was searching for ideas on how to VFX a section of the song, I'd sometimes cheekily borrow some techniques from some of my old custom levels (maybe if you looked hard enough, you'd see some traces of influences)! I wanted to highlight that for a good while, we had some technical limits on what the (spoilers) transparent window was capable of doing (such as making sure it didn't overlap with a regular window)- but eventually those restrictions were removed. As soon as that happened, I really wanted to take advantage of it so I immediately jumped to create the firework show during Cole's guitar solo! The progression of the music happened to work out perfectly in a way that gave the player just a couple seconds to process / double take at the Cole catching scene right before revealing the firework show and hopefully comboing into a 'wow' moment! I'm really happy with how the level turned out and I hope you enjoyed it as well! Special thanks to the entire team for supporting me, providing feedback, and making their own contributions throughout the entire development of this level. -- Colon's notes: i'm sad that i couldn't experience this level for the first time, but so incredibly honored that i got to help make that experience so amazing for everyone else. and i got to absolutely JAM to it weeks before anyone else did. the first time i heard 2-x it was stuck in my head for a long time, so you can only imagine what this one did to me. vfx-wise i was second in command for this level, adding little bits of polish between thefinals' incredible window choreography and handling the misc chores like lyrics, 2p mode, etc. props to everyone at 7bg for letting me pull up the level and add pretty much anything i wanted, from the special simulated desktop background to the little glass particles breaking out of ian's window. 7-x is gorgeous collection of little contributions from each dev and i'm so happy with how it came out by the way, the lyrics for this song weren't finalized until fairly late in development, so before i knew them i thought it started with "hey guys what's up, my name is cole"
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