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I Built a PCG Assistant and Now I Can't Live Without It

We take a look at Unreal Engine 5's Editor Utility Widgets to create a simple assistant that allows us to quickly regenerate, randomize, and open PCG graphs with a click of a button. ________________________________________________________________________ ________________________________________________________________________ PATREON: https://www.patreon.com/Procedural_Minds TWITCH: https://www.twitch.tv/krozjin TWITTER / X: https://x.com/ProceduralMinds TIKTOK: https://www.tiktok.com/@procedural_minds DISCORD: https://discord.gg/qPZm7CgD2f ________________________________________________________________________ ________________________________________________________________________ Affiliate Disclosure: Some of the links below are Amazon affiliate links. If you make a purchase through these links, I may earn a small commission at no extra cost to you. This helps support the channel — thank you! Streaming Equipment: Mic: https://amzn.to/450wtwW Mic Arm: https://amzn.to/4bk2OT6 Audio Mixer: https://amzn.to/4gw9Ojg Stream Deck: https://amzn.to/3QPsEaM Keyboard: https://amzn.to/4wFAAdE Mouse: https://amzn.to/4yqlJ8W USB Hub: https://amzn.to/450wNMa Soundbar: https://amzn.to/4vWE2Re Headphones: https://amzn.to/44og2dP Camera Equipment: Camera: https://amzn.to/3TzDG4D Camera Lens: https://amzn.to/3TzeFqc Cam Link 4k: https://amzn.to/4vWDUBe Other Equipment: Portable AC: https://amzn.to/4w42NLB ________________________________________________________________________ ________________________________________________________________________ 00:00 - Intro and Tutorial Result Demo 02:50 - Creating the Editor Utility Widget and Docking 04:00 - Editor Utility Widget Design 10:33 - Editor Utility Widget Graph Logic

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