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The Logic of Being Shot in Video Games

WARNING: Contains Pixelated Guns and non-brutal shooting. Also, this is set in WWII, so some viewers may find the content to be sensitive --------------------------------------------------------------------------------------------------------------------------- In this 2 minute animation, we explore the logic of damage in games. When you're in-game V.S when in a cutscene/cinematic! --------------------------------------------------------------------------------------------------------------------------- 1/3 Parody animations done Credits -WWII Gasmask soldier skin https://minecraft.novaskin.me/skin/2739133045/German-WW2-Gasmask-soldier Music -Used the beginning of "The Long Night" by Quincas Moreira as the notification reminder stinger - YouTube audio library -Ending/Outro music spliced together by different parts of the track "Court and Page" by Silent Partner - YouTube audio library -Chill music at halfway point is "Hookah Bar" by Silent Partner - YouTube audio library Sound -Soundforge -Adobe Sound Effects Library 0:00 Getting Shot In-Game 1:40 Getting Shot In A Cinematic Thumbnail text made with www.textstudio.co

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