How 8-bit games trick your brain into seeing depth
Raster interrupts have to be my favorite method for creating graphical tricks on 8-bit systems! The amount of creative ways that developers used them in order to create perceptions of 3D is astounding to me! Today, we take a closer look at how developers used them to create a false sense of depth to games that only have 2 dimensions. Check out Hang On Enhanced: https://www.smspower.org/Hacks/HangOn-SMS-Enhanced-Mod ; ------------------------------------------- If you enjoy my content and want to support more 8-bit behind the scenes videos, consider supporting me on Patreon for exclusive content, demo ROMs and more! Patreon: https://www.patreon.com/Bofner Check out the games I'm making for retro systems! https://steelfingerstudios.com/ Itch: https://steelfinger-studios.itch.io/ All of my footage captured on real hardware with official cartridges when possible! Typically a Japanese Super Famicom with JP Super Game Boy and RGB SCART cable and a Sega Mark III with HD Retrovision YPbPr component cables going into an OSSC. Products and resources that make my videos possible: Game Boy Pan Docs: https://gbdev.io/pandocs/ Emulicious for general Game Boy & Sega Master System debugging: https://emulicious.net/ Mesen for Super Game Boy and NES debugging: https://www.mesen.ca/ Aseprite for pixel art and graphics export scripts: https://aseprite.com/ Everdrive flash cart for recording my own demo programs on real hardware: https://krikzz.com/ Custom Mark III Everdrive case design and tutorial: https://youtu.be/8bXNF_VdXwE?si=VhKt-NRyuTG7wxo8 #sega #nes #retrogaming #8bit #gameboy #programming
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