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Using Trains to Bridge Districts - Fire Barons #5

Patreon: https://patreon.com/cw/Zeddic Note: Modded Playthrough (see below for mods) Map: Oasis Difficulty: Hard Timberborn is a post apocalyptic game where beavers have inherited the earth and you are responsible for leading them to build a thriving colony. In this episode I continue to go deeper with the Choo Choo mod! After running into some trickiness running logistic networks within the same district, I now suspect that the trains will work best in a multi-district setup. With their speed and massive storage capacity, they may be the key to bypassing the bottlenecks I normally see when using district crossings to connect different districts. In this video: - I setup a new district in the Suburbs, along with its own amenities - Use trains to ferry goods to/from the new district - Construct a new dam to help secure our water supply - Begin construction of a new tunnel to build a new ring route for our track - Start laying down track for a future "highlands" district Emberpelts: https://steamcommunity.com/sharedfiles/filedetails/?id=3346318229 Choo Choo: https://steamcommunity.com/sharedfiles/filedetails/?id=3765935439 Bobingabout Commute Balancer: https://steamcommunity.com/sharedfiles/filedetails/?id=3663421750 Steam: https://store.steampowered.com/app/1062090/Timberborn Mods: - Emberpelt - Choo Choo - TImprove Computer Specs: AMD Ryzen 9 9950X3D 64GB DDR5 Ram GeForce RTX 5090 #timberborn #thornbreakers #strategygames #colonybuilder #strategy #letsplay #letsplay #citymanagement #colonysim #beavers #emberpelts

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