How Bethesda’s Success Taught Them the Wrong Lessons
For years, Bethesda has listened to player feedback, but what if they've been learning the wrong lessons? From Morrowind and Oblivion to Fallout 3, Skyrim, Fallout 4 and Starfield, in this video we explore how Bethesda's biggest successes may have slowly pushed the studio away from what made its games special in the first place. We'll look at how simplification, quest markers, radiant content, procedural generation, modding and the obsession with bigger, longer-lasting worlds gradually changed Bethesda's RPG formula, and why Starfield wasn't an isolated failure, but the culmination of decisions made over decades. More importantly, we'll look at what Bethesda can learn from games like Fallout: New Vegas, Kingdom Come: Deliverance II and Cyberpunk 2077, and what The Elder Scrolls VI could do differently. Referenced Videos: Ted Peterson Interview - https://youtu.be/OK2qhLfzds4 Fallout New Vegas Remake - https://youtu.be/hPW9hScnBvg Fallout New Remake 2 - https://youtu.be/S1OKjdVrDkA Related Playlists: Bethesda - https://www.youtube.com/playlist?list=PLVoUjn-q6lE6sn_xNa-fZ2eKGE2Fjf_OE Starfield - https://www.youtube.com/playlist?list=PLVoUjn-q6lE7tkYg3lNzdSCqA-tiWyzty TIMESTAMPS: 00:00 Intro 03:00 Arena & Daggerfall 05:27 Redguard 08:10 Morrowind 11:12 Oblivion 13:26 Fallout 3 18:58 Fallout New Vegas 20:03 Skyrim 25:07 Fallout 4 30:08 Fallout 76 30:33 Starfield 34:28 How Wrong Lessons Led Here #starfield #skyrim #fallout4 #fallout76 #morrowind
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