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I Made 70 Game Avatars With AI in Under 2 Hours

I asked Claude Code to make 50 avatars for my VR game before going to bed at 3am. When I woke up it had made 70. Different hairstyles, different outfits, all built in Unity for Steal The Crowd on Meta Quest 3, in about 2 hours. Then I checked them inside the Quest. Some look great. Some don't. The hands are bare, the feet bend in weird ways, one dancer only opens one eye, and her hair moves like a cardboard box. So I recorded my own hand and finger movements with a little app Claude built (STC Hand Recorder) to fix the hands. Tomorrow we fix the rest. This is a real behind the scenes look at making game characters with AI. The good, the bad and the weird. 🎮 Get a free alpha copy of Steal The Crowd, the festival rhythm game I'm porting from Roblox to Meta Quest 3: https://stealthecrowd.com Join the Discord, vote on what we build next and be part of the crowd. ⏱️ TIMESTAMPS 00:00 Claude, why are you doing this? 00:32 Asking AI for 50 dancers at 3am 00:57 It made 70 avatars overnight 02:15 Claude built me a hand recorder app 03:42 The extra hand gestures it asked for 04:35 My overnight rule for Claude Code 05:42 First test of Kiko: what went wrong 06:06 Testing the dancers in the Quest 06:57 The hands still look bare 💬 How do you make characters for your games? Are you using AI, a modular pack or doing it by hand? Tell me in the comments, I read them all. 🔔 Subscribe to VR Essentials for VR, AR and AI news plus daily devlogs from Steal The Crowd. #gamedev #unity #MetaQuest3

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