Sprite flicker isn't a bug...
Sprite flicker is something I always took for granted, but it turns out, it's something programmers deliberately added to their games! But... why? Today we take a look behind some 8-bit systems, write a little bit of our own assembly, and find out exactly why! Download Space Tonbow! https://steelfinger-studios.itch.io/space-tonbow ; ------------------------------------------- If you enjoy my content and want to support more 8-bit behind the scenes videos, consider supporting me on Patreon for exclusive content, demo ROMs and more! Patreon: https://www.patreon.com/Bofner Check out the games I'm making for retro systems! https://steelfingerstudios.com/ Itch: https://steelfinger-studios.itch.io/ All of my footage captured on real hardware with official cartridges when possible! Typically a Japanese Super Famicom with JP Super Game Boy and RGB SCART cable and a Sega Mark III with HD Retrovision YPbPr component cables going into an OSSC. Products and resources that make my videos possible: Game Boy Pan Docs: https://gbdev.io/pandocs/ Emulicious for general Game Boy & Sega Master System debugging: https://emulicious.net/ Aseprite for pixel art and graphics export scripts: https://aseprite.com/ BGB for Super Game Boy debugging: https://bgb.bircd.org/ Everdrive flash cart for recording my own demo programs on real hardware: https://krikzz.com/ Custom Mark III Everdrive case design and tutorial: https://youtu.be/8bXNF_VdXwE?si=VhKt-NRyuTG7wxo8 #megaman #programming #sega #retrogaming #nes #8bit
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